Flasheando

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Flash Performance Article Series

In my job as an ActionScript Developer, particularly when working with games, performance is a very important Issue. Because of this, Ive made quite a lot of research in the subject, and have been applying the results of this research in my applications for some time now.

These tips and tricks Ive collected from many flash blogs, forums and even the Adobe documantation have been quite useful, this is why I feel its time to share them to anyone that may want to use them. This is the ultimate Purpose of this guide.

The guide itself is a compillation of AS3 tidbits and well known flash performance tips that I grabbed from around the web. In addition to this, there are many code examples and tests/banchmarks that I made to confirm the theory and to help me understand how big was the performnce gain in certain cases.

I have material for a rather long series of small, specific articles, so Im getting started right away. My intention is to divide the series in two groups: AS3 code and Flash Graphics.

Flash Performance Series:

Graphic performance:

  1. Alpha Values & filters.
  2. Resolution and Redraw regions.
  3. Vectors & Bitmaps.
  4. Using cacheAsBitmap.
  5. Quality Adjustments.

Code performance:

1.AS3 Loop performance.

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One Response to Flash Performance Article Series

  1. Pingback: Flash Performance Series: “Alpha values & filters” « Flasheando

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